what is an argentine snaffle bit; can you take tums and dramamine together; 1695 eastchester road. Jungle Adventure - Make your way to the Owru Sacred Grounds. oceanhorn 2 owru hideout walkthrough. In the next room you can jump off the staircase onto the nearby box to get an item, and another item hidden behind it. After the cutscene you'll find yourself and Trin imprisoned - it's time to break out, Grab a barrel, and rub up against the burning torch, and then the wooden planks on the wall to reveal a crawlspace, Keep moving through crawlspaces until you find a shield, and then go back one and climb the ladder, Run through the passage and you'll find yourself in a cell with a boulder - use the shield to push the boulder and jump down the hole it was blocking, Keep moving through the crawlspace - take a path to your left for a chest, Once out of the crawlspace run into the building in the centre of the room, and then climb the ladders inside, you'll have to do some platforming across boxes and then climbing up a fence at the end, Over that fence you'll find a room full of spiderbots - sprint up the ramp to your right and then use the shield to push the boulder back down the ramp, crushing the spiderbots that chase you, In the chest you'll find Trin's dagger, which you can use as a throwable to hit the two switches on the pillars in the centre of the room, which will open the gate behind you, Go through the long, linear path, and kill any enemies you find with the dagger - you'll come to a chasm, and you'll need to climb the boxes on the right to higher platforms to get over, Once up, use the vines on the wall to cross - once across you can easily hop over to the chest on the other wall, and then make our exit, Well damn, this castle looks a lot like Anor Londo in this light - after a big cutscene, keep moving along the path, Jump into the room below and you'll find that it's time for a classic miniboss, The first thing you should do is use the ladder to climb onto the platform in the middle of the room and use Trin's dagger to throw and hit the switch which will be behind you after you climb up, this will drop explosives from the ceiling - these will help a lot, You will need a lot of explosives to kill the Prototype Spiderbot, and you'll need to lure the spider into each, and then detonate it with Trin's dagger, You can also push the explosives with your shield, like a boulder, if you want to reposition them, just be careful not to get hit, and don't hit them directly otherwise they will kill you, If you're cautious, you'll get this battle just fine, and be rewarded with the Inquisitor's Key, allowing you to open the chest and get the grapple hook back, Once you have it, grapple up the higher level and step on the switch to open up the massive gate, Head down the long corridor and through to face the next big challenge. 2/2 Emptiness of Outlands - 100% Outlands Region . Watch this step-by-step walkthrough for "Oceanhorn 2: Knights Of The Lost Realm (iOS)", which may help and guide you through each and every level part of this game. are western hognose snakes legal in the uk risk assessment for cleaning pigeon droppings Oceanhorn 2: Knights of the Lost Realm - Apple Arcade - YouTube Stuck in this game? Items | The Oceanhorn Wiki | Fandom houses for rent in fairborn, ohio on craigslist. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. More boss and dungeon solutions for Oceanhorn 2: Knights of the Lost Realm. Get Pocket Gamer tips, news & features in your inbox, Your sign up will be strictly used in accordance with our, Part 1 - Pirate Hideout, Galactoss, Arne Beacon, and more, Part 2 - Saving Trin, Arne Invasion, Hoverbike, and Sernoa Station, Part 3 - Sernoa Station, White City, L'Istrait, Deep Jungle, and more, Part 4 - Owru Chief, Deep Jungle treasure, Owru Shrine, Beacon Hill Dungeon, Part 5 - All Power Spheres, Prita Beacon Underground, Firebird Boss Solutions, Part 6 - Submeria, The Great Lagoon, Thunderstones, and more, Part 7 - Thunderstones, getting the Diving Helmet, entering Ootheca, and more, Part 8 - Ootheca Dungeon, Demon Turtle Yurmala Boss, Invasion of Great Lagoon and more, Part 9 - Source, Well House, High Philosopher's House, Escaping Prison, Prototype Spiderbot, Part 10 FINAL - Riskbourne Citadel, Saving Trin, Reclaiming Gear, Beating Mesmeroth, Final Boss, Coin Master free spins - updated daily links (April 2023). Thank you for watching! Oceanhorn Series Hello! Previous guides: Part 1 - Pirate Hideout, Galactoss, Arne Beacon, and more Part 2 - Saving Trin, Arne Invasion, Hoverbike, and Sernoa Station Part 3 - Sernoa Station, White City, L'Istrait, Deep Jungle, and more Future guides: Oceanhorn 2: Knights of the Lost Realm has been keeping me up at night for weeks now. In the game, players explore dungeons, solve puzzles, and fight monsters in real-time fights. procura din sua pentru romania. We're moving through all of Oceanhorn 2: Knights of the Lost Realm in this guide. Items that can either be selected through the radial menu or are always equipped. Opens gate to the West Hall. Oceanhorn Oceanhorn Series If you know other secrets, hints, glitches or level guides, then . Play with home decor styles, express Fuel up your car with the best gas station in town! We are onto part 7 of our Oceanhorn 2 walkthrough, and once you're through with this guide you will have seen everything you need to of The Great Lagoon. 4), Near pond north of Master Mayfair's Estate, Behind lighthouse on east side of village, Cross bridge east of lighthouse on small island on east side of village near gravestone that says "This text is too worn out to read", Exit door on second floor of Shop Keeper's House, Exit back door of Inn to find it in the corner of the backyard (or burn fence with bombs/fire spell if you come back later), Near Arne Village gate on west side of town: use fire spell to burn shed door, When taking Trin to Master Mayfair, see the dark troopers in the village, Northeast of village after using bombs to open gate near old warehouse, New Warehouse: north of Mayfair's House, south of boat dock, Enter from second story door after climbing ladder in backyard, Keiko's House: southwest of boat dock (white and red brick house), Abandoned House: southwest of boat dock, north of Mayfair's house (red brick house), Blacksmith's House: west of boat dock, north of Abandoned House (white brick house with large metal chimney), Town Bar: immediately west of boat dock with sign that has "Bar" written in the Arcadian Alphabet, Notes: has Nine Mavericks Game, and Genco Vending Machine, Shop Keeper's House: west of Town Bar and boat dock with sign that has "Shop" written in the Arcadian Alphabet, Fisherman's Hut: northwest of dock near bridge with lever, Arne Inn: northwest of dock and Fisherman's Hut with sign that has "Inn" written in the Arcadian Alphabet, Arne Inn Guest Room: climb ladder from backyard of Arne Inn and enter door, Treasure Chest: Miniature Airship (75 coins), Arne Inn Guest Room: needs Innkeeper's Key from Abandoned House, Woodcutter's House: round white house on west side of town with a crane holding wood logs near Arne Village gate, Warden Woods: through Arne Village gate on west side of town with The key to Arne Village gate, Shoot target in northwest near pond to open gate, and place golden sphere on golden button, Climb vine behind stone gate in center of woods near sign that says "Road to Arne Beacon", Northwest of woods: jump across broken bridge, Northwest of woods: crawl through hollow log behind broken bridge, Riverside Cave: near river in southeast of Warden Woods, Beacon Hill: through Warden Woods near sign that says "Road to Arne Beacon", In front of Arne Beacon in the south of Beacon Hill, Room in south side of Arne Beacon: use barrel on fire to break wood wall, Room in south side of Arne Beacon on second floor: use barrel on fire to break wood wall, Room in west side of Arne Beacon - place object on orange switch, In center of Arne Beacon: need to use Key to, In Warlock's Hideout (from teleporter in Warlock's Chamber), Beachside Cave: near lighthouse in Arne village, Notes: has Nine Mavericks game, Beachside Cave: Master Mayfair gives it to you to get the Taurus-1 hoverbike, Ride hoverbike through Arne Village Outskirts, Old Mine: ride Taurus-1 hoverbike through Arne Village Outskirts, Arne Village Outskirts: ride Taurus-1 hoverbike through Old Mine, Highroad Campsite: ride Taurus-1 hoverbike through Arne Village Outskirts, jump off and climb up ladder, Treasure Chest: Peculiar Device (150 coins), Fortress Ruins: from World of Arcadia and Highroad Campsite, Behind gate opened with level hit by Trin's daggerang, jump on box over wall, Climb vine on north side of wall in mid-east of map and drop down and walk along top of wall, Fortress Underpass: from Fortress Ruins use, The Sernoa Station: from Fortress Underpass exit to World of Arcadia and enter gate, In scrapyard at the east of map move the golden sphere to the golden button, The White City: from World of Arcadia train from Sernoa City, Climb ladder to roof ledge of shop near train station in northeast, Walk along pipes from Station area above Lower Town, Drop down from pipes from Station area above Lower Town, Light fires in Lower Town atop roofs across canal from inn with Fire Spell, In Lower Town across canal from inn climb pipes and jump on roofs to metal bars, In Lower Town across canal from inn where fire kaktos attack climb pipes, use bomb, and climb to top of building, In Lower Town near harbor and church ruins: climb ladder to pillars and jump when spikes are coming down, In Lower Town at harbor a knight gives you this key when you talk to him, In Lower Town near harbor on roof of Warehouse Number 2 jump on boxes between buildings and walk over metal bar to other building, Shop: from The White City near train station in northeast, Arcadian Officer's House: from The White City near train station in northeast, House Number 1 A: from The White City near train station in northeast, House Number 3 A: from The White City near train station in northeast, Storage Room: from The White City in Lower Town in building with sign that says "City Brew Hall" in Arcadian Alphabet, Red Herring Inn: from The White City in Lower Town in building with sign that says "Inn" in Arcadian Alphabet, Hermit's Study: from The White City in Lower Town - Master Mayfair's room at the inn, House Number 3 B: from The White City in Lower Town near inn above gate opened by lighting fires, Treasure Chest: Rough Diamond (200 coins), Press blue button and hit three targets with Caster gun ammo, House Number 2 A: from The White City in Lower Town near inn next to gate opened by lighting fires, House Number 1 B: from The White City in Lower Town next to inn, Round House Number 1: from The White City in Lower Town near inn, House Number 1: from The White City in Lower Town near church ruins, Merchant's House: from The White City in Lower Town near church ruins, Tech Shop: from The White City in Lower Town near harbor and church ruins, Treasure Chest: Picture of Trin (? Get Pocket Gamer tips, news & features in your inbox, Your sign up will be strictly used in accordance with our, Part 1 - Pirate Hideout, Galactoss, Arne Beacon, and more, Part 2 - Saving Trin, Arne Invasion, Hoverbike, and Sernoa Station, Part 3 - Sernoa Station, White City, L'Istrait, Deep Jungle, and more, Part 4 - Owru Chief, Deep Jungle treasure, Owru Shrine, Beacon Hill Dungeon, Part 5 - All Power Spheres, Prita Beacon Underground, Firebird Boss Solutions, Part 7 - Thunderstones, getting the Diving Helmet, entering Ootheca, and more, Part 8 - Ootheca Dungeon, Demon Turtle Yurmala Boss, Invasion of Great Lagoon and more, Part 9 - Source, Well House, High Philosopher's House, Escaping Prison, Prototype Spiderbot, Part 10 FINAL - Riskbourne Citadel, Saving Trin, Reclaiming Gear, Beating Mesmeroth, Final Boss, Coin Master free spins - updated daily links (May 2023), Now that you're all done with the Firebird and the Emblem is secure, it's time to return to White City, and Irontalon will give you the key you need to open up the gate, Just follow the path you're standing on and use the key on the lock on the side of the small rock pillar, The road ahead is long, but keep following the path and the yellow marker and you'll reach your goal, If you come to a river blocking your path, follow it to find a railroad bridge, and follow the tracks to the city, Once you get back to White City Trin will be called away, it's time to retire back to the tavern and rest in bed, At this point you're encouraged to explore the city of nearby lands - two good spots are the Observatory you will have passed by on the train tracks, and the Knight's Order, which is located in a tower you passed by near the entrance - if you want to focus on the main story, head back to the tavern and Master Mayfair's room to find the group, Once you've rested up, it's time to head to Submeria, The time has come to head to Submeria, so follow that yellow marker to the airport while Trin tells you about the Oceanhorn, You are no flying an airship! In this guide we're going to go over some of the basic mechanics you need to know to play Oceanhorn 2, and then below you'll find links to all ten parts of our full Oceanhorn 2 walkthrough, which you can browse for any dungeon or puzzle solution you could possibly want. Nothing too much to note in the first few rooms of Arne Beacon, but it's good to know what to expect of dungeons from this point forward. Riptide Reef Obtain the Coral Saber. OCEANHORN 2 - Complete Walkthrough - YouTube Has anyone gotten more than 20 shards? : Oceanhorn2 - Reddit That's a lot of information to cover in just one guide, so let's get on with it already Oh, and make sure to check out our past and future guides for the solutions to any of the puzzles you're stuck on! Legendary composer Nobuo Uematsu worked alongside Kalle . Oh, and make sure to keep an eye on our past and future Oceanhorn 2 guides, too. Watch this step-by-step walkthrough for "Oceanhorn 2: Knights Of The Lost Realm (iOS)", which may help and guide you through each and every level part of this game. We're making our way through a bunch more content today, and the puzzling-outdoor nature of this game is giving me Skyward Sword flashbacks. It's now fixed. . You have to finish all the quests to get Full Potential challenges complete. Walkthrough Part 5 - Owru Chief - Oceanhorn 2: Knights Of The Lost November 1, 2018. Place an item on the switch or have a character stand on it, and you'll find a secret underneath the alcove, below where the exit to the room is. Well actually the entrance is under the lake - use the diving helmet to go down and get the key, and then unlock the High Philosopher's house, Start off by standing on the icon in the centre of the room and shooting the two unlit firepits in the corners, If you go into the room right from the entrance you'll find a kitchen, and a third fire pit hidden behind some barrels in the corner, A fourth fire pit is in the alcove above the chest in the main room - go inside and bomb the weak wall to find a firepit inside, which when lit, will give you the chest in the main room, Go back upstairs into the alcove, and head through the long path to find yourself in the bedroom, Once the cutscene is done, climb out the window. Yes, we all knew this was a Zelda-like, but the comparisons to Skyward Sword are growing each day. Not quite as big as the last one, but feel free to look around, Once you're done, head to the yellow marker which denotes the Inn, You'll get a key from a chest in the main room, and then you'll have to exit the building through the right exit and walk around a ramp to get up to your room and rest - yep, you're going to sleep again already, Once you wake, a commotion will be happening - exit your room and find Irontalon - he'll be gone, just search his room and use the rope to exit, There's a trail of feathers for you to follow to find where he's gone, and you'll find yourself in the Deep Jungle, Keep following the feathers, but watch out for enemies along the path, there are plenty of them, Once you get to the river, you'll probably notice you're in trouble, as you can't swim well - there's a path made of stones just below the water to the left side of the river which you can use to cross halfway, Once you've made it to the end of the stones, you can use the ice shot you just picked up from enemies you've defeated to make an icy platform to climb onto to recover stamina and swim to the dock up ahead, Climb around the dock and keep moving up the ramp, and follow the path forward while watching for enemies, Cross the river and continue to watch for enemies - these blowfish that throw pots can drop ammo and health, though, Keep moving forward watching for enemies, and try to get to the yellow marker, but make sure to pick up items and health on the way, You'll eventually come across an Owru bandit camp - be careful and make sure you have plenty of health as you move through, On the right from where you find the camp is a gate you need to get open - time to find the lever, If you go left from the camp, you'll come to the front of a giant Owru pyramid, and there's even an achievement at the top for you, Back at the base of the pyramid, you'll see the switch located on top of a wooden ramp where an Owru should've been shooting at you, Head inside the gate and you'll find yourself in an underground Owru bandit camp. West Hall Key Sewers In a red chest on the eastern side of the sewers. Complete 100% guide from my recent full play-through Opens a chest in warehouse number 2 located in the southern section of the White City. There's a lot to go over, and if you need to get through Oceanhorn 2 at a decent pace, we recommend taking a look at our tips below. Once the Owru Chief is taken care of you'll find yourself back in the Deep Jungle, this time heading towards an Owru Shrine, You probably saw the shrine on the way to your current location, so retrace your steps and keep watching the yellow marker, You'll notice that the shrine is out of reach, but not for long - keep sticking close to the path hugging the wall near the shrine and go around the back, you'll find a lot of flammable cacti near a tower, Burn the cacti away and climb the tower, and then use the rope to climb inside, You'll need the treasure from in here to keep progressing, so let's go, Follow along the path, picking up items and resources along the way, Once you come to a long path sloping upward be wary - this is prime boulder rolling material, stay on your toes, and sprint to alcoves when rocks start dropping, At the end of this tunnel you'll be faced with a chest across from a few platforms - be quick, as these platforms will drop, Open the chest for an item that is strikingly similar to The Legend of Zelda's hookshot - this grappling hook, an "Owru artifact," will allow you to cross large gaps, allowing us to get into the Owru Shrine, Head back outside, go back to where the yellow marker indicates the shrine is, and use the new item to cross the gap from the tall climbable stone pillar, Head inside Highpath Hollow, and watch for Kaktos, Head into the main room and climb the vines on the right side of the room, dip inside and jump on the switch to unveil some target switches in the main room - you'll need to have a companion weigh the switch down, Move back into the other room and quickly shoot both targets from the centre of the room, A path in front of you will open, and your companion will return - you can just jump over to continue, Just follow the path to get back out to Deep Jungle, Finally, follow this fairly linear path to meet up with Irontalon and get to the Shrine, Once you reach the Owru Sacred Grounds, all you need to do is follow the path to find the massive beacon, and head inside, As soon as you move inside the beacon, you'll likely notice that this is definitely a dungeon, and it's time to find a path through, In this dungeon it's important to read the messages from owru statues to progress, If you talk to the owru statues, you'll find that the first owru speaks "half the truth." Used to do damage, block attacks, or interact with the player's surroundings. You won't actually find a way to get up to the platform, and instead you'll need to throw an item at the lever, either a spear or a barrel, in order to get the gate open. Start a new creative hobby! You can simply drag your cursor to move as normal and visit different islands, This is a simple world map, but you can expect a few surprises along the way, Head towards your yellow marker to dock at Arne Village, Talk to Master Mayfair on the dock and give to him the item you retrieved before following him to his house, Once you get there, make sure to beat on the training dummy a bit, After you've sat down for dinner you'll wake up in bed and left a mysterious note, pick up the key out of the chest and follow the marker to unlock the gate to the village, Follow the path and you'll find your way to Warden Woods, There's a fairly simple switch puzzle immediately to your left - go up on the grassy ramp and shoot at the target across the river to open a gate, Inside the gate is another simple puzzle where you must move a golden ball onto a platform, Once done, you'll open up a fast-travel point for you to use in the future, Follow the marker to find your way to Beacon Hill. Stand on the stone plate next to the raised chest, and then tell Gen to weight the switch from your radial menu, Next pick up a pot or barrel and then move so you're in view of the switch on the wall behind the gate, Tap the icon where your gun usually is to go into throw mode, and then aim and tap on the switch to throw your item, flipping the switch and opening the gate, Move into the main room of Arne Beacon, there are two Kraktos on the floor - quick tip: if you hold up your shield when a Kraktos moves into the floor, your character will stay facing them when they come back up, Climb the ladder up to the top, hop over the gap, and then throw a pot at the switch to open the gate, The floor will fall through as you go through the gate, but you can easily climb the wall to escape, In this next room brush a barrel up against the fire, and then take it to both the blocked paths on the bottom and upper floor, The upper floor leads to a nice chest, while the bottom floor is where you need to go, Once through, make sure to smash the Bloodstone. If you know other secrets, hints, glitches or level guides, then please Submit your Stuff and share . I meant it never ends - move to the left in this room and shoot the explosives to deal with the crowd of enemies, then move to the right to hit a switch to open the door forward, Here's the control room, where we find a foe familiar to Gen and Mayfair - after everything is said and done, we've lost Gen, and we need to make a hasty exit, Once exited head to the right, and then down to the left and through a crawl space, then climb the pipe ladder, repeat, and keep moving, Once up top return to the airship, and you'll be able to escape, sadly without Gen. Buccaneer - Sail for the first time . Does anyone know of a text or pdf based Walkthrough? In Oceanhorn 2 when you have collected Sacred Ground's Key from the Ambassador Irontalon, you will need to unlock the gate and advance forward till you reach the big observatory kinda structure. As of right now you can only play it on Apple Arcade, but you'll be able to enjoy it as it was intended on the Nintendo Switch very soon. The lever to open the gate is found behind the large arch structure you passed by, up on a platform. Keys | The Oceanhorn Wiki | Fandom Walkthrough Part 8 - Yurmala Boss - Oceanhorn 2: Knights Of The Lost I just started Oceanhorn 2, and I notice that all the online Walkthroughs I see are Video based. Developers suggested that asking the community is always a great idea that can lead to a fast solution. Once you climb the staircase pick up the item, stand near where the barrier has a gap, and shoot the lamp on top of the raised platform with your caster gun to open the path forward. Our Oceanhorn 2: Knights of the Lost Realm walkthrough gets more intense with every part We're back at it once again, and making our way all the way through Oceanhorn 2: Knights of the Lost Realm, and let me tell you, it never gets any easier. From this point on, the real game begins. Sep 22, 2019 00 Report Problem Please Submit a Problem for any incomplete, non-working or fake code listed above. Part 2 - Saving Trin, Arne Invasion, Hoverbike, and Sernoa Station; Part 3 - Sernoa Station, White City, L'Istrait, Deep Jungle, and more; Part 4 - Owru Chief, Deep Jungle treasure, Owru Shrine, Beacon Hill Dungeon; Part 5 - All Power Spheres, Prita Beacon Underground, Firebird Boss Solutions; Part 6 - Submeria, The Great Lagoon, Thunderstones . Arcadian Road Trip - Make your way to the White City. Privacy Policy. Yes we're back at it again, this time it's part 4 of our Oceanhorn 2: Knights of the Lost Realm walkthrough, and we've covered loads of tricky puzzles that might not be too obvious on your first time through. Oceanhorn 2 Full Walkthrough Part 3 - Pocket Gamer Please Submit a Problem for any incomplete, non-working or fake code listed above. oceanhorn 2 owru hideout walkthrough - jumeirahbay-island.com This means that the switch you're looking for is actually in front of the first owru statue, not behind - have a companion flip it, This will activate an elevator behind the first owru statue, Stand in the centre of the elevator and when it rises, shoot the unlit fire pits on the towers, This will unlock a gate on the lower level, The giant insect on the lower level isn't too much of a threat, it can be killed by grappling it's behind and slashing repeatedly, This gate will take you to the Prita Beacon Underground. If you need help in any of those areas just take a look below, and if you're already past this stuff, take a look at our next guides for what you need, Check our next guide for how to finish Arne Beacon, Get Pocket Gamer tips, news & features in your inbox, Your sign up will be strictly used in accordance with our, Part 2 - Saving Trin, Arne Invasion, Hoverbike, and Sernoa Station, Part 3 - Sernoa Station, White City, L'Istrait, Deep Jungle, and more, Part 4 - Owru Chief, Deep Jungle treasure, Owru Shrine, Beacon Hill Dungeon, Part 5 - All Power Spheres, Prita Beacon Underground, Firebird Boss Solutions, Part 6 - Submeria, The Great Lagoon, Thunderstones, and more, Part 7 - Thunderstones, getting the Diving Helmet, entering Ootheca, and more, Part 8 - Ootheca Dungeon, Demon Turtle Yurmala Boss, Invasion of Great Lagoon and more, Part 9 - Source, Well House, High Philosopher's House, Escaping Prison, Prototype Spiderbot, Part 10 FINAL - Riskbourne Citadel, Saving Trin, Reclaiming Gear, Beating Mesmeroth, Final Boss, Coin Master free spins - updated daily links (May 2023), You'll start the game on a beach - head towards the yellow marker on your minimap in the top right corner of the screen, this will be your main goal throughout the game, and you'll want to move towards it whenever you're lost, Move from the beach onto the island, and climb the ramp to activate the switch to lower the bridge, Head into the mine, leading to the Old Pirate Hideout, In the first room of the hideout you can mount the platform to your right, and use it to jump over to the box on the floor, and then the raised chest on a platform - jumping is done by walking off a ledge, just like older Zelda games, There are multiple pathways in the next room, but just follow the path on the floor to find the blue switch and stand on it to open the door, You'll get the shield from the chest, now go into the last room and find the exit with a boulder - hold up the shield and walk into the boulder to push it off the edge, and then jump across, There's a red switch on a platform - these will not stayed pressed when you stand on it, so get a pot from the left side of the room and place that on the switch to open the door, If you need health, you can get some by jumping on the box and ledge at the back of the room - once the enemies are defeated, open up the chest and open the final locked door in the previous room, In the next room you can push the boulder down the ramp to attach the enemies at the bottom - or just fight them, In the next room take a barrel off the floor and brush it against the bonfire, then run to the planks boarding up the exit to burn them away, and collect the chest inside, Once done, move up the ramp to the right of the room and once in the next area you can collect the chest on the shipwreck in the centre before moving through to the exit, Galactoss is the first boss, and he's a big ugly octopus with multiple phases, The first phase will have him simply hitting you with his large tentacles, and all you should do is attack the tentacles, and dodge roll once you see an attack animation, Once you've taken down enough tentacles, Galactoss will open his mouth allowing you to deal massive damage, In the second phase Galactoss will use the tentacles to throw pots at you, meaning long-range tactics are useless, Just attack as quickly as possible, and Galactoss will open his mouth for attack again, If you run low on health, you can get more by sometimes taking down tentacles.